New Super Mario Bros. U Headers
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File List
Here is a list of all files with brief descriptions:
[detail level
1
2
]
actor
Actor.h
ActorAdditionalHeap.h
ActorBase.h
ActorCollision.h
ActorCreateMgr.h
ActorCreateParameter.h
ActorCulling.h
ActorFindFunc.h
ActorMgr.h
ActorPtrCache.h
ActorResLoader.h
ActorState.h
ActorSubMgr.h
ActorUtil.h
AttentionInfo.h
AttentionMgr.h
ChibiEatCallback.h
EatCallback.h
LineManager.h
MapObj.h
Profile.h
ProfileInfo.h
PropelParts.h
ScoreMgr.h
UniqueID.h
ZposPriority.h
audio
GameAudio.h
boss
Boss.h
BossDemo.h
BunDemoKameck.h
FinalKoopa.h
bullet
FireBallBase.h
FireBallBros.h
IceBallBase.h
IceBallBros.h
IceBallPakkun.h
collision
ActorBgCollisionCheck.h
ActorBgCollisionCheckUtil.h
ActorBgCollisionEnemyCheck.h
ActorBgCollisionMgr.h
ActorBgCollisionObjCheck.h
ActorBgCollisionPlayerCheck.h
ActorBgHitCheckCallback.h
ActorBoxBgCollision.h
ActorCircleBgCollision.h
ActorCollisionCheck.h
ActorCollisionCheckMgr.h
ActorCollisionDrcTouchCallback.h
ActorEllipseBgCollision.h
ActorLineBgCollision.h
ActorPolygonBgCollision.h
ActorPolylineBgCollision.h
BasicBgCollisionCheck.h
BasicRideLine.h
BasicRideLineBgCollision.h
BgCollision.h
BgCollisionCat.h
BgCollisionCheckHitResult.h
BgCollisionCheckParam.h
BgCollisionCheckResult.h
BgCollisionCheckType.h
BgHitCheckCallback.h
BgUnitCode.h
FollowArg.h
LoopRideLineBgCollision.h
LoopRideLineBgCollisionUtil.h
PoleRopeBgCollision.h
RyusaBgHitCheckCallback.h
Segment.h
SimpleBoxBgCollision.h
SimpleShapeBgCollision.h
UnitBgCollision.h
UnitBgCollisionHolder.h
UnitQuadBgCollision.h
UnitTriangleBgCollision.h
course_select
CourseSelectActor.h
CourseSelectCacheMgr.h
CourseSelectCollisionCheck.h
CourseSelectCollisionCheckMgr.h
CourseSelectCoursePoint.h
CourseSelectDemoActor.h
CourseSelectLayerMgr.h
CourseSelectMap.h
CourseSelectMgr.h
CourseSelectObjActor.h
CourseSelectParallelExecuter.h
CourseSelectPath.h
CourseSelectPathPoint.h
CourseSelectTask.h
MapModel.h
distant_view
DistantViewMgr.h
DVCameraParam.h
DVCameraParamList.h
DVEnvTagMgr.h
effect
Effect.h
EffectCreateUtil.h
EffectGroupID.h
EffectID.h
EffectObj.h
EffectObjBase.h
FollowEffect.h
PtclCalcCallback.h
PtclEmitterColorMgr.h
PtclEmitterUserDataUtil.h
PtclMgr.h
PtclParallelExecuter.h
PtclParam.h
PtclParamMgr.h
PtclUserShaderCallback.h
enemy
BalloonHangActor.h
Birikyu.h
Bomhei.h
BrosBase.h
CarryEnemy.h
Combo.h
Enemy.h
EnemyBoyoMgr.h
EnemyChibiYoshiAwaData.h
EnemyChibiYoshiEatData.h
EnemyDeathInfo.h
EnemyEatData.h
Ice.h
IceMgr.h
KillerHoudai.h
Koton.h
Kuribo.h
KuriboBase.h
MechaKoopa.h
MiddleKuribo.h
Nokonoko.h
PataKuribo.h
PentaroIce.h
Shell.h
SnakeBlock.h
TottenMgr.h
event
EventBase.h
EventDemoNextGotoBlock.h
EventDown.h
EventGoalActorStop.h
EventMgr.h
EventPlayerChange.h
EventStartCoinBattle.h
fragment
BigBlockFragment.h
BlockFragment.h
ChainFragment.h
Fragment.h
FragmentMgr.h
IcicleDew.h
WaterSplash.h
fukidashi
FukidashiMgr.h
FukidashiType.h
game
AreaLayerMgr.h
AreaTask.h
BalloonMgr.h
CoinBattleScoreMgr.h
CommonWindowMgr.h
CourseTask.h
CourseTimer.h
FieldGame.h
FieldGameMode.h
FieldPlayerData.h
FlagCtrl.h
InfoStats.h
Quake.h
SelectCursor.h
SelectCursorType.h
SmallScoreMgr.h
SubjectMgr.h
game_info
CourseInfo.h
graphics
Animation.h
AnimExpDecayCalcRatio.h
AnimModel.h
CaptureRenderBuffer.h
CullViewFrustum.h
DynamicLightRenderer.h
EnvSetReader.h
FrameBufferKeeper.h
FrameCtrl.h
GfxParameter.h
JointBlendModel.h
JointBlendModelCalcRatio.h
LayerMgr.h
Light.h
LightMapMgr.h
LightType.h
Material.h
MaterialG3d.h
Mii_CafeResInitializer.h
Mii_CentralMgr.h
Mii_IconFacelineObj.h
Mii_IconFacelineShader.h
Mii_IconRenderBuffer.h
Mii_ModelGpuInitializer.h
Mii_Shader.h
Mii_SlotID.h
Mii_SlotMgr.h
Mii_WmModeDB.h
Model.h
ModelEnvView.h
ModelFFL.h
ModelG3d.h
ModelG3dShadowUtil.h
ModelResource.h
ModelResourceMgr.h
ModelShaderArchive.h
MosaicFilter.h
ProcLayerBase.h
Renderer.h
RenderObj.h
RenderObjLayer.h
RenderObjRenderMgr.h
ShaderHolder.h
ShaderParamAnimation.h
ShapeAnimation.h
SkeletalAnimation.h
TexQuadDeco.h
TexQuadMgr.h
TexturePatternAnimation.h
TextureRenderer.h
TextureRendererBase.h
VisibilityAnimation.h
input
InputMgr.h
PadCommon.h
SysController.h
SysControllerMgr.h
SysControllerWrapper.h
item
ItemBase.h
ItemMgr.h
ItemObj.h
Propeller.h
QuestPrizeItem.h
layout
AttentionScreen.h
ChangePlayerNum.h
CommonWindow.h
GamesceneBase.h
PaCursor.h
layout_sys
AnimLayout.h
LayoutAllocator.h
TagProcessor.h
TextBox.h
UtilCursorButtonMgr.h
map
Bg.h
BgDeco.h
BgGlobal.h
BgRenderer.h
BgTexMgr.h
CarryType.h
CoinOrigin.h
CourseData.h
LayerID.h
LightMaskRenderer.h
Next.h
NextGotoType.h
SwitchFlagMgr.h
UnitID.h
WaterType.h
WaveType.h
map_obj
ActorBlockAngle.h
ActorBlockBase.h
ActorBlockHatena.h
ActorBlockMakeDRC.h
ActorBlockRenga.h
ActorBlockSwitch.h
ActorCoin.h
ActorCoinBase.h
ActorCoinDemoBase.h
ActorCoinDemoJump.h
ActorCoinMgr.h
ActorCoinShowerJump.h
BalloonChibiYoshi.h
BgActorBase.h
BlockCoinBase.h
BlockMgr.h
BubbleChibiYoshi.h
CarryBlockBase.h
CarryObjBase.h
ChangeBlockCoinBase.h
ChibiYoshiAwa.h
ChibiYoshiAwaData.h
ChibiYoshiBase.h
ChibiYoshiMgr.h
ChikuwaBlockBase.h
Freezer.h
KinokoDrawKasa.h
KinokoDrawUtil.h
KinokoLiftDraw.h
LiftNormalModelDraw.h
LightChibiYoshi.h
Mask.h
MaskDraw.h
MaskMgr.h
NodeTransform.h
ObjBgCollisionCullCheck.h
PairObjChild.h
ParentMovementMgr.h
PlayerRideUtil.h
PropBlock.h
RingBase.h
RouletteBlock.h
TarzanIvy.h
Wave.h
player
ChangeMgr.h
HipdropExEffect.h
KinopioModel.h
MarioModel.h
MiiModel.h
PlayerAirData.h
PlayerAnmData.h
PlayerBase.h
PlayerDemoMgr.h
PlayerDrcTouchCB.h
PlayerEatData.h
PlayerEnum.h
PlayerGravityData.h
PlayerHIO_Air.h
PlayerHIO_Anm.h
PlayerHIO_ChibiYoshi.h
PlayerHIO_FlyMusa.h
PlayerHIO_General.h
PlayerHIO_Gravity.h
PlayerHIO_Speed.h
PlayerHIO_Turn.h
PlayerIce.h
PlayerInstrument.h
PlayerKey.h
PlayerMgr.h
PlayerModel.h
PlayerModelBase.h
PlayerModelBaseMgr.h
PlayerModelMgr.h
PlayerObject.h
PlayerObjectResData.h
PlayerSpeedData.h
PlayerTurnData.h
TottenPlayerModel.h
Yoshi.h
scene
Scene.h
TitleScene.h
scroll
BgScrollMgr.h
sound
AudAudioComponents.h
AudAudioMgr.h
AudAudioPlayer.h
AudFxSocket.h
Snd2DCalc.h
SndAudioMgr.h
SndBgmMgr.h
SndItemID.h
SndObjectBase.h
SndObjectCommon.h
SndObjectEnemy.h
SndObjectMap.h
SndObjectPlayer.h
SndSceneMgr.h
SndSpeakerMgr.h
state
FState.h
FStateFactory.h
FStateID.h
FStateMgr.h
FStateStateMgr.h
FStateVirtualID.h
IState.h
IStateFactory.h
StateID.h
StateIDHolder.h
StateMethod.h
StateMgr.h
StateStateMethod.h
StateStateMgr.h
system
ApplicationFramework.h
ChallengeResCacheMgr.h
CommentMgr.h
LineNodeMgr.h
MainGame.h
ParallelExecuter.h
Parameter.h
RDashMgr.h
ResMgr.h
RootTask.h
SaveMgr.h
ThreadUtil.h
TouchDrcMgr.h
tag
BgCenter.h
utility
Angle.h
Angle3.h
Bitfield.h
Direction.h
MathUtil.h
Mtx.h
RotShake.h
Generated by
1.14.0