New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
EnemyChibiYoshiEatData.h
Go to the documentation of this file.
1#pragma once
2
3#include <actor/ChibiEatCallback.h>
4
5class Enemy;
6
7// vtbl Address: 0x10072738
9{
10public:
11 // Address: 0x0232ADAC
12 EnemyChibiYoshiEatData(UniqueID owner_id);
13
14 // Address: 0x0232AEAC
15 u32 vf0C() override;
16 // Address: 0x0232AFB0
17 void* vf14(void*) override;
18 // Address: 0x0232B01C
19 void setEatSpitOut(Actor* chibi_yoshi) override;
20
21protected:
22 // Address: 0x0232AE14
23 Enemy* getOwner_() const;
24};
25static_assert(sizeof(EnemyChibiYoshiEatData) == sizeof(ChibiEatCallback));
Definition EnemyChibiYoshiEatData.h:9
EnemyChibiYoshiEatData(UniqueID owner_id)
Enemy * getOwner_() const
void setEatSpitOut(Actor *chibi_yoshi) override
u32 vf0C() override
void * vf14(void *) override
Definition Enemy.h:153