3#include <heap/seadDisposer.h>
4#include <heap/seadFrameHeap.h>
5#include <math/seadVector.h>
6#include <prim/seadSafeString.h>
8#include <effect/EffectID.h>
Definition FragmentMgr.h:12
sead::FrameHeap * createHeap_(const sead::SafeString &name)
void createBigBlockFragment(const sead::Vector3f &pos, s8)
void createIceFragment(const sead::Vector3f &pos, u32, const sead::Vector3f &scale=sead::Vector3f::ones)
void createWaterSplash(const sead::Vector3f &pos, u8 layer, EffectID effect_id)
void createChainFragment(const sead::Vector3f &pos, s8)
void createIceFragment(const sead::Vector3f &pos, u32, const sead::Vector3f &scale=sead::Vector3f::ones, const sead::Vector3f &=sead::Vector3f::zero)
void createIcicleDew(const sead::Vector3f &pos)