3#include <enemy/Enemy.h>
Definition BalloonHangActor.h:7
bool isDetach() const
Definition BalloonHangActor.h:19
bool mIsDetach
Definition BalloonHangActor.h:26
u32 _1880[(0x18A4 - 0x1880)/sizeof(u32)]
Definition BalloonHangActor.h:25
u32 _18a8[(0x18B0 - 0x18A8)/sizeof(u32)]
Definition BalloonHangActor.h:27