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Koton.h
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1#pragma once
2
3#include <actor/EatCallback.h>
4#include <actor/Profile.h>
5#include <collision/ActorCollisionDrcTouchCallback.h>
6#include <effect/EffectObj.h>
7#include <enemy/Enemy.h>
8#include <enemy/EnemyBoyoMgr.h>
9#include <enemy/EnemyChibiYoshiEatData.h>
10
11// vtbl Address: 0x10090654
13{
14public:
15 // Address: 0x023D5334
16 bool ccSetTouchNormal(ActorCollisionCheck* cc, const sead::Vector2f& pos) override;
17 // Address: 0x023D53C0
18 void ccOnTouch(ActorCollisionCheck* cc, const sead::Vector2f& pos) override;
19};
20static_assert(sizeof(KotonDrcTouchCB) == sizeof(ActorCollisionDrcTouchCallback));
21
22class AnimModel;
23
24// vtbl Address: 0x100906AC
25class Koton : public Enemy
26{
27public:
28 // Address: 0x100904E0
30
31public:
32 Koton(const ActorCreateParameter& param)
33 : Enemy(param)
36 , _1908(0)
37 , mBoyoMgr(this)
38 {
39 _188d = 0;
40 }
41
42 virtual ~Koton()
43 {
44 }
45
46protected:
47 // Address: 0x023D3B10
48 Result create() override;
49 // Address: 0x023D3F30
51 // Address: 0x023D3FF0
52 bool draw() override;
53 // Address: 0x023D5E70
54 Result doDelete() override;
55
56public:
57 // Address: 0x023D41F4
58 void vsYoshiHitCheck_Normal(ActorCollisionCheck* cc_self, ActorCollisionCheck* cc_other) override;
59 // Address: 0x023D411C
60 bool hitCallback_PenguinSlide(ActorCollisionCheck* cc_self, ActorCollisionCheck* cc_other) override;
61 // Address: 0x023D408C
62 bool hitCallback_Shell(ActorCollisionCheck* cc_self, ActorCollisionCheck* cc_other) override;
63 // Address: 0x023D4024
64 bool hitCallback_Fire(ActorCollisionCheck* cc_self, ActorCollisionCheck* cc_other) override;
65 // Address: 0x023D5E78
66 bool hitCallback_Ice(ActorCollisionCheck* cc_self, ActorCollisionCheck* cc_other) override;
67
68 // StateID_DieFall Address: 0x102045CC
69 // initializeState_DieFall Address: 0x023D4F0C
70 // executeState_DieFall Address: 0x023D50A4
71 // finalizeState_DieFall Address: 0x023D5EA8
72 DECLARE_STATE_VIRTUAL_ID_OVERRIDE(Koton, DieFall)
73
74protected:
75 // Address: 0x023D37A8
76 virtual void setVisibleArea_();
77 // Address: Deleted (nullsub)
78 virtual void vf4EC();
79 // Address: 0x023D5114
80 virtual void setCc_();
81
82protected:
109};
110static_assert(sizeof(Koton) == 0x1B18);
Definition AnimModel.h:19
Definition Koton.h:13
bool ccSetTouchNormal(ActorCollisionCheck *cc, const sead::Vector2f &pos) override
void ccOnTouch(ActorCollisionCheck *cc, const sead::Vector2f &pos) override
Definition Koton.h:26
f32 _18f8
Definition Koton.h:96
ActorCollisionCheck mCollisionCheck2
Definition Koton.h:106
EffectObj mEffect2
Definition Koton.h:104
u32 _18e0
Definition Koton.h:92
KotonDrcTouchCB mDrcTouchCallback
Definition Koton.h:107
u32 mJumpTimer
Definition Koton.h:84
static const ActorData cActorCreateInfo
Definition Koton.h:29
virtual ~Koton()
Definition Koton.h:42
Result create() override
Main initialization/setup callback for the actor.
Effect mEffect1
Definition Koton.h:103
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
bool mJumpLeft
Definition Koton.h:86
f32 _190c
Definition Koton.h:99
f32 _18f0
Definition Koton.h:94
u32 _1888
Definition Koton.h:85
f32 _1894
Definition Koton.h:89
f32 _1918
Definition Koton.h:102
bool hitCallback_Ice(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override
Result doDelete() override
f32 _1890
Definition Koton.h:88
u32 _1914
Definition Koton.h:101
EnemyBoyoMgr mBoyoMgr
Definition Koton.h:108
u32 _1910
Definition Koton.h:100
Koton(const ActorCreateParameter &param)
Definition Koton.h:32
void vsYoshiHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override
u8 _1908
Definition Koton.h:98
EatCallback mEatData
Definition Koton.h:90
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
EnemyChibiYoshiEatData mChibiYoshiEatData
Definition Koton.h:91
u8 _188d
Definition Koton.h:87
virtual void vf4EC()
bool hitCallback_Fire(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override
sead::Vector3f _18fc
Definition Koton.h:97
bool hitCallback_PenguinSlide(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override
sead::Vector3f _18e4
Definition Koton.h:93
bool hitCallback_Shell(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override
u32 _19c4
Definition Koton.h:105
u8 _18f4
Definition Koton.h:95
virtual void setCc_()
AnimModel * mAnimModel
Definition Koton.h:83