New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Animation.h
Go to the documentation of this file.
1#pragma once
2
3#include <graphics/FrameCtrl.h>
4
5// vtbl Address: 0x100B9AB8
7{
8public:
9 // Address: 0x024D4740
11
12 virtual void calc() = 0;
13
14 // Address: 0x024D4794
16
17 FrameCtrl& getFrameCtrl() { return mFrameCtrl; }
18 const FrameCtrl& getFrameCtrl() const { return mFrameCtrl; }
19
20protected:
22};
23static_assert(sizeof(Animation) == 0x20);
Definition Animation.h:7
FrameCtrl & getFrameCtrl()
Definition Animation.h:17
virtual void calc()=0
void playFrameCtrl()
const FrameCtrl & getFrameCtrl() const
Definition Animation.h:18
FrameCtrl mFrameCtrl
Definition Animation.h:21