Here is a list of all functions with links to the classes they belong to:
- a -
- absAngle() : MathUtil
- acmAngle() : LineManager
- acmRotDeltaU2UPrev() : LineManager
- acmRotDeltaU2URev() : LineManager
- activate() : Mii::IconFacelineShader, Mii::Shader
- activateFuse() : Bomhei
- activateMaterial() : ModelG3d
- activateTexture() : Mii::IconFacelineShader
- Actor() : Actor
- ActorAdditionalHeap() : ActorAdditionalHeap
- ActorBase() : ActorBase
- ActorBgCollisionCheck() : ActorBgCollisionCheck
- ActorBgCollisionCheckResult() : ActorBgCollisionCheckResult
- ActorBgCollisionEnemyCheck() : ActorBgCollisionEnemyCheck
- ActorBgCollisionObjCheck() : ActorBgCollisionObjCheck
- ActorBgCollisionPlayerCheck() : ActorBgCollisionPlayerCheck
- ActorBgHitCheckCallback() : ActorBgHitCheckCallback
- actorBgNormalCheck() : ActorCollision
- actorBgNormalCheckFoot() : ActorCollision
- actorBgNormalCheckWall() : ActorCollision
- ActorBlockAngle() : ActorBlockAngle
- ActorBlockBase() : ActorBlockBase
- ActorBlockHatena() : ActorBlockHatena
- ActorBlockRenga() : ActorBlockRenga
- ActorBlockSwitch() : ActorBlockSwitch
- ActorCircleBgCollision() : ActorCircleBgCollision
- ActorCoin() : ActorCoin
- ActorCoinBase() : ActorCoinBase
- ActorCoinDemoBase() : ActorCoinDemoBase
- ActorCoinDemoJump() : ActorCoinDemoJump
- ActorCoinMgr() : ActorCoinMgr
- ActorCoinShowerJump() : ActorCoinShowerJump
- ActorCollision() : ActorCollision
- ActorCollisionCheck() : ActorCollisionCheck
- ActorCreateIndexFindFunc() : ActorCreateIndexFindFunc
- ActorCreateMgr() : ActorCreateMgr
- actorDrawCullCheck() : Actor
- ActorEllipseBgCollision() : ActorEllipseBgCollision
- actorExecCullCheck() : Actor
- ActorLineBgCollision() : ActorLineBgCollision
- ActorMgr() : ActorMgr
- ActorMultiState() : ActorMultiState
- ActorParameterEx0() : ActorParameterEx0
- ActorParameterEx1() : ActorParameterEx1
- ActorPolygonBgCollision() : ActorPolygonBgCollision< N >
- ActorPolylineBgCollision() : ActorPolylineBgCollision< N >
- ActorProfileFindFunc() : ActorProfileFindFunc
- ActorPtrCache() : ActorPtrCache
- ActorState() : ActorState
- add() : ModelResourceMgr, ResMgr
- addCalc() : MathUtil
- addCalcAngle() : Angle
- addCalcAngle_() : Angle
- addCalcAngleY() : PlayerBase
- addDokanMoveDiff() : BgCollision
- addNum() : PlayerMgr
- addPlayerRest() : ScoreMgr
- addTimeLimitSeconds() : CourseTimer
- addToActiveList() : ActorCollisionCheckMgr
- addToArray1() : CourseSelectCollisionCheckMgr
- addToCreateList() : ActorCollisionCheckMgr
- addToTouchDrcCheckList() : ActorCollisionCheckMgr
- addToTouchDrcHoldList() : ActorCollisionCheckMgr
- adjustBgmVolumeForMenu() : SndSceneMgr
- adjustCarryCc() : CarryEnemy
- adjustCoinReductionNumCB_() : PlayerBase
- adjustSpeedYInWater() : ActorCollision
- adjustZoomTarget() : TrackingMgr
- airPowerSet() : PlayerBase
- allEnemyDeathCheck() : ActorSubMgr
- allEnemyDeathEffSet() : Actor, Bomhei, BrosBase, ItemBase, KuriboBase, Shell
- Alloc() : LayoutAllocator
- allocBuffer() : ModelG3dShadowUtil
- allocBuffer_() : ModelFFL
- allocLists() : TextureRenderer
- allOneUpSmallScore() : ScoreMgr
- Angle() : Angle
- Angle3() : Angle3
- Animation() : Animation
- animEndSetup() : Multi2D
- AnimExpDecayCalcRatio() : AnimExpDecayCalcRatio
- AnimLayout() : AnimLayout< N >
- AnimLayoutBase() : AnimLayoutBase
- AnimModel() : AnimModel
- animPlay() : Multi2D
- animResRegister() : Multi2D
- animStartBaseSetup_() : Multi2D
- animStartSetup() : Multi2D
- any() : ModelG3d::BoundingFlagArray
- ApplicationFramework() : ApplicationFramework
- apply_() : CoinOrigin
- applyBlendWeight_() : ModelG3d
- applyDark() : PlayerModel
- applyDepthOfField_() : DistantViewMgr
- applyTo() : AnimExpDecayCalcRatio
- applyWaterRollDec() : Enemy
- area_XY_check() : Enemy
- areaCullCheck() : ActorCulling
- areaLoopDrawOverrideCallback() : PtclUserShaderCallback
- areaLoopRenderStateSetCallback() : PtclUserShaderCallback
- areaOut() : ActorMgr
- AreaTask() : AreaTask
- atFrameStart() : ActorBgCollisionCheck, ActorBgCollisionPlayerCheck
- AttentionInfo() : AttentionInfo
- AttentionMgr() : AttentionMgr
- AttentionScreen() : AttentionScreen
- AudAudioPlayer() : AudAudioPlayer
- audioFadeout() : SndSceneMgr
- AudioObjctCmnEmy() : GameAudio::AudioObjctCmnEmy
- AudioObjctCmnMap() : GameAudio::AudioObjctCmnMap
- AudioObjctEmy() : GameAudio::AudioObjctEmy
- AudioObjctPly() : GameAudio::AudioObjctPly
- autoScroolSpeedSet() : BgActorBase
- autoWaveMove() : BgActorBase
- awaCatchMove() : ChibiYoshiAwaData, Enemy, EnemyChibiYoshiAwaData