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ActorSubMgr Class Reference

#include <ActorSubMgr.h>

Public Member Functions

void incKuribo ()
void decKuribo ()
void validateKuriboNum ()
void incKakibo ()
void decKakibo ()
void validateKakiboNum ()
s32 getQuakeComboCount () const
void reset_ ()
void clearKillerCount ()
void clearKotonCount ()
void update ()
void killOldestFireBall (s32 player_no)
void calcJimenPakkunZpos ()
f32 getZposAndCountWakiMagnumSearchKiller ()
f32 getZposBigTeresa ()
f32 getZposCloudEffect ()
void incQuakeComboCount (s32=0)
s32 getChorobonArrayIndex () const
s32 getIgaKuriboArrayIndex () const
s32 getKotonCount () const
void calcSanboMikanTime ()
void setTotalCollectionCount ()
void deathAriaInCheck (const Actor *)
void allEnemyDeathCheck ()

Protected Attributes

u32 _10 [(0xAC - 0x10)/sizeof(u32)]
s32 mKuriboNum
s32 mKakiboNum
u32 _b4 [(0xF0 - 0xB4)/sizeof(u32)]
s32 mQuakeComboCount
u32 _f4 [(0x9F4 - 0xF4)/sizeof(u32)]

Member Function Documentation

◆ incKuribo()

void ActorSubMgr::incKuribo ( )
inline

◆ decKuribo()

void ActorSubMgr::decKuribo ( )
inline

◆ validateKuriboNum()

void ActorSubMgr::validateKuriboNum ( )
inline

◆ incKakibo()

void ActorSubMgr::incKakibo ( )
inline

◆ decKakibo()

void ActorSubMgr::decKakibo ( )
inline

◆ validateKakiboNum()

void ActorSubMgr::validateKakiboNum ( )
inline

◆ getQuakeComboCount()

s32 ActorSubMgr::getQuakeComboCount ( ) const
inline

◆ reset_()

void ActorSubMgr::reset_ ( )

◆ clearKillerCount()

void ActorSubMgr::clearKillerCount ( )

◆ clearKotonCount()

void ActorSubMgr::clearKotonCount ( )

◆ update()

void ActorSubMgr::update ( )

◆ killOldestFireBall()

void ActorSubMgr::killOldestFireBall ( s32 player_no)

◆ calcJimenPakkunZpos()

void ActorSubMgr::calcJimenPakkunZpos ( )

◆ getZposAndCountWakiMagnumSearchKiller()

f32 ActorSubMgr::getZposAndCountWakiMagnumSearchKiller ( )

◆ getZposBigTeresa()

f32 ActorSubMgr::getZposBigTeresa ( )

◆ getZposCloudEffect()

f32 ActorSubMgr::getZposCloudEffect ( )

◆ incQuakeComboCount()

void ActorSubMgr::incQuakeComboCount ( s32 = 0)

◆ getChorobonArrayIndex()

s32 ActorSubMgr::getChorobonArrayIndex ( ) const

◆ getIgaKuriboArrayIndex()

s32 ActorSubMgr::getIgaKuriboArrayIndex ( ) const

◆ getKotonCount()

s32 ActorSubMgr::getKotonCount ( ) const

◆ calcSanboMikanTime()

void ActorSubMgr::calcSanboMikanTime ( )

◆ setTotalCollectionCount()

void ActorSubMgr::setTotalCollectionCount ( )

◆ deathAriaInCheck()

void ActorSubMgr::deathAriaInCheck ( const Actor * )

◆ allEnemyDeathCheck()

void ActorSubMgr::allEnemyDeathCheck ( )

Member Data Documentation

◆ _10

u32 ActorSubMgr::_10[(0xAC - 0x10)/sizeof(u32)]
protected

◆ mKuriboNum

s32 ActorSubMgr::mKuriboNum
protected

◆ mKakiboNum

s32 ActorSubMgr::mKakiboNum
protected

◆ _b4

u32 ActorSubMgr::_b4[(0xF0 - 0xB4)/sizeof(u32)]
protected

◆ mQuakeComboCount

s32 ActorSubMgr::mQuakeComboCount
protected

◆ _f4

u32 ActorSubMgr::_f4[(0x9F4 - 0xF4)/sizeof(u32)]
protected