|
| | Shell (const ActorCreateParameter ¶m) |
| virtual | ~Shell () |
| void | setCarryFall (Actor *, s32) override |
| void | allEnemyDeathEffSet () override |
| void | waterSplashEffect (const sead::Vector3f &) override |
| void | yoganSplashEffect (const sead::Vector3f &) override |
| void | poisonSplashEffect (const sead::Vector3f &) override |
| void | beginFunsui () override |
| void | endFunsui (f32 speed_y) override |
| bool | isFunsui () const override |
| bool | vf18C () override |
| void | setIceAnm () override |
| void | returnState_Ice () override |
| bool | etcDamageCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | vsEnemyHitCheck_Normal (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | vsPlayerHitCheck_Normal (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | vsYoshiHitCheck_Normal (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | vsChibiYoshiHitCheck_Normal (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_Slip (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_Spin (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_HipAttk (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_YoshiHipAttk (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_PenguinSlide (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_Shell (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_ChibiYoshiLight (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | fumiJumpSet (Actor *player) override |
| void | fumiScoreSet (Actor *player) override |
| void | yoshiFumiScoreSet (Actor *player) override |
| void | fumiSE (Actor *player) override |
| | DECLARE_STATE_VIRTUAL_ID_OVERRIDE (Shell, DieFall) |
| void | setPutOnChangeState (Actor *player) override |
| void | setThrowChangeState (Actor *player, bool hard) override |
| | DECLARE_STATE_VIRTUAL_ID_OVERRIDE (Shell, Carry) |
| | DECLARE_STATE_VIRTUAL_ID_OVERRIDE (Shell, Sleep) |
| virtual void | vf574 ()=0 |
| virtual void | vf57C (Actor *) |
| virtual void | vf584 () |
| virtual u32 | vf58C (u32, f32) |
| virtual void | vf594 () |
| virtual void | vf59C () |
| virtual u32 | vf5A4 () |
| virtual u32 | vf5AC () |
| virtual bool | vf5B4 () |
| virtual u32 | vf5BC () |
| virtual u32 | vf5C4 () |
| virtual bool | vf5CC () |
| virtual void | vf5D4 ()=0 |
| virtual EffectID | vf5DC () |
| virtual EffectID | vf5E4 () |
| virtual EffectID | vf5EC () |
| virtual EffectID | vf5F4 () |
| virtual EffectID | vf5FC () |
| virtual EffectID | vf604 () |
| virtual void | vf60C ()=0 |
| virtual void | vf614 ()=0 |
| virtual void | vf61C () |
| | DECLARE_STATE_VIRTUAL_ID_OVERRIDE (Shell, Slide) |
| virtual void | vf63C () |
| virtual void | vf644 () |
| virtual void | vf64C () |
| virtual void | vf654 () |
| virtual void | vf65C () |
| virtual void | vf664 () |
| virtual void | vf66C () |
| virtual void | vf674 () |
| virtual void | vf67C () |
| DrcTouchCB | getDrcTouchCallback () const |
| | CarryEnemy (const ActorCreateParameter ¶m) |
| bool | isSpinLiftUpEnable () override |
| void | setSpinLiftUpActor (Actor *player) override |
| bool | carryCheckBg (Actor *player) |
| void | setDeathInfo_CarryBgIn (Actor *player, bool eff_set) |
| PlayerObject * | getCarryPlayerObject () const |
| PlayerObject * | getCarryPlayerObject2 () const |
| bool | carryCheck (Actor *player) |
| void | cancelCarry () |
| bool | checkSleepEnd () const |
| void | startSlide () |
| void | endSlide () |
| void | setSlideCc () |
| void | resetSlideCc () |
| void | setSlideBc () |
| void | resetSlideBc () |
| DirType | getRevisionDir (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | reactFumiProc (Actor *player) |
| virtual void | reactMameFumiProc (Actor *player) |
| virtual void | reactSpinFumiProc (Actor *player) |
| bool | fumiProcCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | playerHitCheck_Awake (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | playerHitCheck_Sleep (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | playerHitCheck_Carry (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | playerHitCheck_Sleep_Base (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| void | playerHitCheck_Carry_Base (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| bool | hitCallback_Ice (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| bool | hitCallback_AttackUnk27 (bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override |
| void | setSlidePlayerParam (Actor *player) |
| void | calcCarryPos (sead::Vector3f *pos, PlayerObject *player_obj) |
| void | adjustCarryCc (ActorCollisionCheck *cc, PlayerObject *player_obj) |
| | Enemy (const ActorCreateParameter ¶m) |
| const EnemyDeathInfo & | getDeathInfo () const |
| void | changeState (const StateID &state_id) override |
| void | setNicePoint_Death () |
| bool | area_XY_check (f32 x, f32 y) |
| bool | lineBoundaryCheck () |
| virtual bool | setDamage (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | checkComboClap (s32 combo_cnt) |
| s32 | calcComboPlFumiCnt (Actor *player) |
| void | bound (f32 eps_y, f32 scale_x, f32 scale_y) |
| bool | isDead () const |
| void | setDeadMode (Actor *actor) |
| void | cancelCarry () |
| virtual bool | createIceActor () |
| | Callback for spawning ice blocks when frozen by an ice flower.
|
| virtual void | returnAnm_Ice () |
| void | killIce () |
| virtual void | calcMdl_Base () |
| void | calcMdl_Normal () |
| virtual bool | vf1CC () |
| virtual bool | enemyDamageCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | playerDamageCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | enemyPreDamageCheck (bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual void | hitYoshiEat (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | yoshiDamageCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | chibiYoshiDamageCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_Star (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_WireNet (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_Cannon (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_AttackUnk25 (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_Fire (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_YoshiBullet (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_YoshiFire (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_ChibiYoshiUnk (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| virtual bool | hitCallback_ChibiYoshiStar (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| void | setDeathInfo_Fumi (Actor *player, const sead::Vector2f &speed, const StateID &state_id) |
| void | setDeathInfo_Fumi (Actor *player, const sead::Vector2f &speed) |
| void | setDeathInfo_FumiFall (Actor *player, const sead::Vector2f &speed) |
| void | setDeathInfo_FumiOther (Actor *player, const sead::Vector2f &speed) |
| void | setDeathInfo_Fall (DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid) |
| void | setDeathInfo_Fall (const sead::Vector2f *speeds, DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid) |
| virtual void | setDeathInfo_Quake (QuakeDeathType type) |
| void | setDeathInfo_SpinFumi (Actor *player) |
| void | setDeathInfo_YoshiFumi (Actor *player) |
| virtual void | setDeathInfo_IceBreak () |
| void | setDeathInfo_IceVanish () |
| void | setDeathInfo_Other (Actor *actor) |
| void | setDeathInfo_Hasami () |
| virtual bool | setDeathInfo_Star (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) |
| Angle | applyWaterRollDec (Angle ang) |
| virtual bool | isQuakeDamage () |
| virtual void | setDeathSound_Fire () |
| virtual void | setDeathSound_HipAttk () |
| void | setDeathSound_Slip (Actor *player) |
| void | initDieState () |
| void | setDeathInfo_Awa (Actor *awa) |
| void | createUpCoin (DirType dir) |
| FumiType | fumiCheck (ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, FumiSeType se_type) |
| | Process a collision with a player and return which type occurred.
|
| void | spinFumiJumpSet (Actor *player) |
| void | spinFumiScoreSet (Actor *player) |
| virtual void | yoshiFumiJumpSet (Actor *player) |
| virtual void | mameFumiJumpSet (Actor *player) |
| void | setFumiComboScore (Actor *player) |
| void | fumistepSE () |
| virtual void | fumiEffect (Actor *player) |
| void | spinfumistepSE () |
| virtual void | spinfumiSE (Actor *player) |
| void | spinfumiEffect (Actor *player) |
| void | mamefumistepSE () |
| virtual void | mamefumiSE () |
| virtual void | mamefumiEffect (Actor *player) |
| void | yoshifumistepSE () |
| virtual void | yoshifumiSE (Actor *player) |
| void | setFumiSound (const char *label) |
| void | setFumiSound (s32 combo_cnt, const GameAudio::SoundID combo_se[], u32 combo_max) |
| void | setFumiSound (Actor *player, const GameAudio::SoundID combo_se[], u32 combo_max) |
| void | hitdamageEffect (const sead::Vector3f &pos) |
| void | hitdamageEffect (const sead::Vector2f &pos) |
| virtual void | hipatkEffect (const sead::Vector3f &effect_pos) |
| virtual void | setQuakeJump () |
| virtual bool | checkDispIn () |
| virtual void | setAwaHit (Actor *awa) |
| virtual void | awaCatchMove (Actor *awa) |
| virtual void | setAwaCatchEnd (Actor *awa) |
| virtual void | setAwaInvalid (Actor *awa) |
| | ActorMultiState (const ActorCreateParameter ¶m) |
| | ~ActorMultiState () override |
| void | executeState () |
| bool | isState (const StateID &state_id) const |
| bool | isOldState (const StateID &state_id) const |
| bool | isMainState (const StateID &state_id) const |
| virtual void | setFunsuiFlag (bool enable) |
| virtual bool | getFunsuiFlag () const |
| virtual void | setFunsuiJump (f32 speed) |
| const ActorBgCollisionCheck * | getBcConstPtr () const override |
| virtual void | setFunsuiPos (const sead::Vector2f &dst) |
| virtual void | setFunsuiSpeedY (f32 speed) |
| virtual void | setPlrNo (s32 id) |
| s8 | getPlrNo () const |
| virtual void | removeCc () |
| virtual void | reviveCc () |
| virtual bool | isSpinLiftUpEnable () const |
| virtual void | startGroupid () |
| | Called by Group Controller when "activating" the target group.
|
| virtual void | stopGroupid () |
| | Called by Group Controller when "deactivating" the target group.
|
| bool | checkCarried (s32 *player_no) const |
| s32 | getComboCnt () const |
| void | clrComboCnt () |
| void | incComboCnt () |
| void | slideComboSE (s32 combo_cnt, bool combo_type_2) |
| s32 | searchNearPlayer (sead::Vector2f *out) const |
| DirType | getDir2PlayerLR (const sead::Vector3f &position) const |
| DirType | getDir2PlayerUD (const sead::Vector3f &position) const |
| DirType | getDir2PlayerLR () |
| DirType | getDir2PlayerUD () |
| bool | actorExecCullCheck (u16 flag) |
| | Checks if the actor is out of gameplay and optionally deletes it.
|
| virtual void | yoganWaveSplashEffect (const sead::Vector3f &pos) |
| f32 | getEffectZpos_ () const |
| bool | checkEatenYoshi () const |
| void | deleteActor_ (bool manual_deleted) |
| | Schedule this actor for deletion on the next frame.
|
| ActorCollisionCheck & | getCollisionCheck () |
| const ActorCollisionCheck & | getCollisionCheck () const |
| bool | isExecEnable () const |
| bool | isDrawEnable () const |
| DirType | getDirection () const |
| void | setDirection (DirType dir) |
| u8 | getLayer () const |
| sead::BitFlag8 | getCollisionMask () const |
| f32 | getMaxSpeedF () const |
| void | setMaxSpeedF (f32 maxSpeedF) |
| f32 | getMaxFallSpeed () const |
| void | setMaxFallSpeed (f32 maxFallSpeed) |
| f32 | getGravity () const |
| | The current vertical acceleration.
|
| void | setGravity (f32 gravity) |
| f32 | getPow () const |
| | The current horizontal acceleration.
|
| void | setPow (f32 pow) |
| sead::Vector3f & | getPos () |
| const sead::Vector3f & | getPos () const |
| sead::Vector2f & | getPos2D () |
| const sead::Vector2f & | getPos2D () const |
| sead::Vector3f | getCenterPos () const |
| sead::Vector2f | getCenterPos2D () const |
| f32 | getCenterX () const |
| f32 | getCenterY () const |
| f32 | getCenterZ () const |
| sead::Vector3f & | getSpeedVec () |
| const sead::Vector3f & | getSpeedVec () const |
| sead::Vector3f & | getSpeedMaxVec () |
| const sead::Vector3f & | getSpeedMaxVec () const |
| sead::Vector3f & | getScale () |
| const sead::Vector3f & | getScale () const |
| Angle3 & | getAngle () |
| const Angle3 & | getAngle () const |
| const sead::Vector2f & | getPosDelta () const |
| ActorKind | getKind () const |
| void | setKind (ActorKind kind) |
| bool | getManualDeletedFlag () const |
| CarryFlag | getCarryFlag () const |
| u8 | getSwitchFlag0 () const |
| u8 | getSwitchFlag1 () const |
| u32 | getBlockHitTimer () const |
| DirType | getBlockHitDirection () const |
| void | setBlockHitTimer (u32 time) |
| void | setBlockHitDirection (DirType dir) |
| u32 | getProfFlag () const |
| f32 | getSpeedF () const |
| void | setSpeedF (f32 speedF) |
| f32 | getAddSpeedF () const |
| void | setAddSpeedF (f32 speedF) |
| bool | isActive () const |
| | Whether this actor has been successfully created and is now active.
|
| void | deleteRequest () |
| | Schedule this actor for deletion on the next frame.
|
| bool | isRequestedDelete () const |
| | Whether this actor has been scheduled for deletion on the next frame.
|
| UniqueID | getUniqueID () const |
| | The unique identifier handle for this actor.
|
| s32 | getProfileID () const |
| | The specific profile ID which this actor was instantiated from.
|
| Profile * | getProfile () const |
| | The specific profile which this actor was instantiated from.
|
| bool | isCreatedImmediately () const |
| | Whether the actor was created with ActorMgr::createImmediately(), rather than deferred with ActorMgr::createLater().
|
| bool | isMapActor () const |
| | Whether the actor was spawned from the level with ActorCreateMgr, rather than dynamically spawned by another actor.
|
| u32 | getParam0 () const |
| | Level designer configuration. Also known as "nybbles" or "spritedata".
|
| u32 | getParam1 () const |
| | Level designer configuration. Also known as "nybbles" or "spritedata".
|
| ActorParameterEx1 | getParamEx () const |
| | Extra level designer configuration. Also known as "nybbles" or "spritedata".
|
| const List & | getChildList () const |
| | sead::OffsetList used for holding child actors spawned by this actor. Managed automatically if param.parent_id is set when spawning.
|
| sead::Heap * | getActorHeap () const |
| | The personal heap for this actor.
|
| ActorBase * | getParent () const |
| template<typename T> |
| T * | getParent () const |
| | The parent actor pointer if this actor is a child, nullptr otherwise.
|
| void | removeChild (ActorBase *child) |
| | Disconnects a child from this actor's family tree.
|
| void | getCoinSE (s32 player_no, const sead::Vector3f &position) |
| | Plays the coin-get sound.
|
| | ActorBase (const ActorCreateParameter ¶m) |
| | Constructs an actor from configuration data.
|
| virtual | ~ActorBase () |
| | Destroys the actor and orphans all of its children.
|
| virtual bool | preCreate () |
| | Callback invoked before the create operation.
|
| virtual Result | create () |
| | Main initialization/setup callback for the actor.
|
| virtual bool | execute () |
| | Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
|
| virtual void | lastExecute () |
| | Callback which is called after all other actors have finished executing for this frame.
|
| virtual bool | draw () |
| | Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
|
| virtual void | postDraw (MainState state) |
| | Callback invoked unconditionally after the draw phase completes. It executes even if preDraw() bypassed the main draw() operation.
|
| virtual bool | preDestroy () |
| | Callback invoked before the delete operation.
|
| virtual void | postDestroy (MainState state) |
| | Unconditionally called callback for after the delete operation.
|
|
| void | postCreate (MainState state) override |
| | Callback invoked unconditionally after the create phase completes. It executes even if preCreate() bypassed the main create() operation.
|
| bool | preExecute () override |
| | Callback invoked before the execute operation.
|
| void | postExecute (MainState state) override |
| | Callback invoked unconditionally after the execute phase completes. It executes even if preExecute() bypassed the main execute() operation.
|
| void | blockHitInit_ () override |
| Result | doDelete () override |
| void | blockHitInit_ () override |
| void | setSmokeDamage_ (Actor *actor) override |
| bool | setTouchDrcDamage_ (const sead::Vector3f &pos) override |
| | ActorCollision (const ActorCreateParameter ¶m) |
| Result | destroy () override |
| | Main deletion callback for the actor.
|
| virtual bool | isReactQuake () |
| | Determines whether setQuake_() should be called.
|
| virtual void | reactQuake (QuakeType type) |
| virtual void | setDeathInfoSmoke (const Actor *actor) |
| virtual bool | setDrcTouchActorDeath (const sead::Vector3f &pos) |
| virtual bool | checkLavaDamage_ (f32 surface_pos_y) |
| virtual bool | checkPoisonDamage_ (f32 surface_pos_y) |
| virtual void | getDrawRange (sead::BoundBox2f *box) |
| BgCheckFlag | actorBgNormalCheck () |
| bool | actorBgNormalCheckFoot () const |
| bool | actorBgNormalCheckWall () const |
| void | resetObjBgPos (BgCollision &bg_collision) |
| bool | checkRideActor (const BgCollision &bg_collision) const |
| void | calcSpeedY_ () |
| void | calcFallSpeed_ () |
| void | posMove_ () |
| void | calcLiftSpeed () |
| void | checkLiftSpeed () |
| WaterType | checkWaterByWaterCheckPos (f32 *surface_pos_y) |
| void | onWaterFlag () |
| bool | checkPressBg_ () |
| void | landFoot (f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor) |
| void | landFootSimple (f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force) |
| void | registerAlphaCheckAreaHUD () |
| bool | checkForSuitableGround_ (const sead::Vector2f &offset) const |
| | Actor (const ActorCreateParameter ¶m) |
| | ~Actor () override |
| bool | preDraw () override |
| | Callback invoked before the draw operation.
|
| virtual bool | actorDrawCullCheck () |
| virtual void | blockHitInit () |
| void | waterSplashCommon_ (const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label) |
| void | setAreaNo_ () |
| void | calcSpeedX_ () |
| void | calcSpeedY_ (f32 accel_y, f32 speed_max_y) |
| void | calcSpeedY_ () |
| void | calcSpeedF_ (f32 accelF, f32 max_speedF) |
| void | calcSpeedF_ () |
| void | calcFallSpeed_ (f32 accel_y, f32 max_fall_speed) |
| void | calcFallSpeed_ () |
| void | posMove_ (sead::Vector3f &delta) |
| void | posMove_ (sead::Vector2f &delta_xy, f32 delta_z) |
| void | posMove_ () |
| void | carryFukidashiCheck_ (FukidashiType action) |
| void | carryFukidashiCheck_ (FukidashiType action, const sead::Vector2f &range) |
| void | carryFukidashiCancel_ (FukidashiType action, s32 player_no) |
| bool | checkPressBgLR_ (const ActorBgCollisionCheck &bc) |
| bool | checkPressBgUD_ (const ActorBgCollisionCheck &bc) |
| bool | setBreakPressObjBgLR_ (const ActorBgCollisionCheck &bc) |
| bool | setBreakPressObjBgUD_ (const ActorBgCollisionCheck &bc) |
| bool | checkInternalIceBlock_ (const ActorBgCollisionCheck &bc) |
| bool | setEnemyIceBreakReq_ (const BgCollision *bg_collision) |
| bool | setDrcBlockBreakReq_ (const BgCollision *bg_collision) |
| void | setPosSuddenly_ (const sead::Vector3f &position) |
| Actor * | searchCarryFukidashiPlayer_ (FukidashiType action) const |
| bool | isEnablePressObjBg_ (const BgCollision *bg_collision) const |
| bool | checkPressBgWall_ (const ActorBgCollisionCheck &bc, DirType direction) const |
| bool | checkPressBgHead_ (const ActorBgCollisionCheck &bc) const |
| bool | checkPressBgFoot_ (const ActorBgCollisionCheck &bc) const |
| bool | isBreakPressObjBg_ (const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) const |
| u32 | checkAvailableCullCheckOnQuest (const sead::BoundBox2f &src_range) |
| void | setActive_ (bool active) |