Here is a list of all variables with links to the classes they belong to:
- p -
- p0 : BlockCoinBase
- p1 : ActorBgCollisionCheck::Sensor, BlockCoinBase
- p2 : ActorBgCollisionCheck::Sensor
- padding : SaveData::Header, SaveData::MiiData, SaveData::SaveSlot, SaveData::Statistics
- pan : Snd2DCalc::Param
- parallax_mode : DistantViewData
- param_0 : ActorCreateParameter, ActorInitDat
- param_1 : ActorCreateParameter, ActorInitDat
- param_ex_0 : ActorCreateParameter
- param_ex_1 : ActorCreateParameter
- parent_id : ActorCreateParameter
- penguin : PlayerAnmData
- penguin_slide : PlayerBase::ActionType
- phase_rate : Wave::Impact
- pitch : Snd2DCalc::Param
- pivot_center : ParentMovementMgr::PivotalRotationSettings
- play_mode : PlayerAnmData, PlayerModel::TexAnmData
- player_breaks_bricks : BlockMgr::BlockCreateInfo
- player_character : SaveData::SaveSlot
- player_game_over : SaveData::SaveSlot
- player_jump_dai : PlayerBase::ActionType
- player_lives : SaveData::SaveSlot
- player_mode : FieldPlayerData
- player_no : BlockMgr::BlockBreakActorCreateInfo, BlockMgr::BlockBreakCheckInfo, BlockMgr::BlockBreakEffectCreateInfo, BlockMgr::BlockCreateInfo, EnemyDeathInfo::Arg, FollowArg, TarzanIvyBase::SubStruct
- player_powerup : SaveData::SaveSlot
- player_type : BlockMgr::BlockBreakCheckInfo, BlockMgr::BlockCreateInfo
- playing : BgTexMgr::AnimeParam
- point : NextGoto, RailInfo
- point_idx : CourseSelectDemoActor::Location, SaveData::CSLocation
- point_no : ActorParameterEx1
- points : BgCollision::InitArg, BgCollision::LineInitArg
- pole : PlayerBase::ActionType
- polygon_offset : ModelG3d::DrawInfo, ModelG3d::ShapeRenderInfo
- pos : ActorCoinMgr::UpCoinArg, Bg::DecorationInfo, Bg::Gust, SaveData::CoinEditCoin, SaveData::CoinEditStarCoin
- pos_offset : BgCollision::BoxInitArg, BgCollision::CircleInitArg, BgCollision::EllipseInitArg, BgCollision::InitArg, BgCollision::LineInitArg, BgCollision::PoleRopeInitArg
- position : ActorCreateParameter, BlockMgr::BlockBreakActorCreateInfo, BlockMgr::BlockBreakCheckInfo, BlockMgr::BlockBreakEffectCreateInfo, BlockMgr::BlockCreateInfo, BlockState, FollowArg, IceInfo, Mii::IconFacelineObj::Vertex, ParentMovementMgr::PivotalRotationSettings
- position_prev : FollowArg
- power : Mii::Shader::RimParam
- power_ice : PlayerSpeedData, PlayerTurnData
- power_normal : PlayerSpeedData, PlayerTurnData
- power_snow : PlayerSpeedData, PlayerTurnData
- prev : LineNodeMgr< T >::Node
- priority : ModelG3d::ShapeRenderInfo, Snd2DCalc::Param
- profile : ActorCreateParameter
- proj_mtx : ModelG3d::DrawInfo, RenderObjRenderMgr::ViewInfo
- propel : PlayerBase::ActionType