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Propeller Member List

This is the complete list of members for Propeller, including all inherited members.

_1774ActorCollisionprotected
_17c8ItemBaseprotected
_17e8ItemBaseprotected
_180cItemBaseprotected
_1814ItemBaseprotected
_181cItemBaseprotected
_1829ItemBaseprotected
_1834ItemBaseprotected
_1858ItemBaseprotected
_185BItemBaseprotected
_185cItemBaseprotected
_185eItemBaseprotected
_1860ItemBaseprotected
_1888ItemBaseprotected
_19e4ItemBaseprotected
_1a6cItemBaseprotected
_1a7fItemBaseprotected
_1a80ItemBaseprotected
_1a90ItemObjprotected
_1a98Propellerprotected
_211Actorprotected
_220Actorprotected
_270Actorprotected
Actor(const ActorCreateParameter &param)Actorprotected
ActorBase(const ActorCreateParameter &param)ActorBase
actorBgNormalCheck()ActorCollisionprotected
actorBgNormalCheckFoot() constActorCollisionprotected
actorBgNormalCheckWall() constActorCollisionprotected
ActorCollision(const ActorCreateParameter &param)ActorCollisionprotected
actorDrawCullCheck()Actorprotectedvirtual
actorExecCullCheck(u16 flag)Actor
ActorKind enum nameActor
ActorMultiState(const ActorCreateParameter &param)ActorMultiState
adjustSpeedYInWater()ActorCollisionprivate
allEnemyDeathEffSet() overrideItemBasevirtual
beginFunsui() overrideItemObjvirtual
BgCheckFlag enum nameActorCollisionprotected
blockHitInit()Actorinlineprotectedvirtual
blockHitInit_() overrideItemObj
cActorKind_ChibiYoshi enum valueActor
cActorKind_Enemy enum valueActor
cActorKind_Generic enum valueActor
cActorKind_Player enum valueActor
cActorKind_Yoshi enum valueActor
calcBGBeltSpeed()ActorCollisionprivate
calcFallSpeed_()ActorCollisionprotected
Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcLiftSpeed()ActorCollisionprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_()ActorCollisionprotected
Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcWaterCheck()ActorCollisionprivate
CarryFlag enum nameActor
carryFukidashiCancel_(FukidashiType action, s32 player_no)Actorprotected
carryFukidashiCheck_(FukidashiType action)Actorprotected
carryFukidashiCheck_(FukidashiType action, const sead::Vector2f &range)Actorprotected
cBgCheckFlag_Foot enum valueActorCollisionprotected
cBgCheckFlag_Head enum valueActorCollisionprotected
cBgCheckFlag_None enum valueActorCollisionprotected
cBgCheckFlag_Wall enum valueActorCollisionprotected
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cExecCullFlag_SkipCameraCheck enum valueActor
cExecCullFlag_SkipDeletion enum valueActor
cExecCullFlag_SkipNone enum valueActor
cExecCullFlag_SkipRideCheck enum valueActor
cExecCullFlag_SkipTottenCheck enum valueActor
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
changeState(const StateID &state_id) overrideItemObjvirtual
checkAvailableCullCheckOnQuest(const sead::BoundBox2f &src_range)Actorprotected
checkCarried(s32 *player_no) constActor
checkEatenYoshi() constActor
checkForSuitableGround_(const sead::Vector2f &offset) constActorCollisioninlineprotected
checkInternalIceBlock_(const ActorBgCollisionCheck &bc)Actorprotected
checkLavaDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkLiftFoot() constActorCollisionprivate
checkLiftSpeed()ActorCollisionprotected
checkPoisonDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkPressBg_()ActorCollisionprotected
checkPressBgFoot_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgHead_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgWall_(const ActorBgCollisionCheck &bc, DirType direction) constActorprotected
checkRideActor(const BgCollision &bg_collision) constActorCollisionprotected
checkWaterByWaterCheckPos(f32 *surface_pos_y)ActorCollisionprotected
cItemType_DRCStar enum valueItemBaseprotected
cItemType_FireFlower enum valueItemBaseprotected
cItemType_IceFlower enum valueItemBaseprotected
cItemType_LifeMoon enum valueItemBaseprotected
cItemType_LifeMushroom enum valueItemBaseprotected
cItemType_MiniMushroom enum valueItemBaseprotected
cItemType_Mushroom enum valueItemBaseprotected
cItemType_PenguinMushroom enum valueItemBaseprotected
cItemType_PropellerMushroom enum valueItemBaseprotected
cItemType_SquirrelMushroom enum valueItemBaseprotected
cItemType_Star enum valueItemBaseprotected
clrComboCnt()Actor
cQuakeType_Big enum valueActorCollisionprotected
cQuakeType_Normal enum valueActorCollisionprotected
cQuakeType_Small enum valueActorCollisionprotected
create()ActorBasevirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cWaterCalcType_EnablePreCheck enum valueActorCollisionprotected
cWaterCalcType_ForceOut enum valueActorCollisionprotected
cWaterCalcType_Normal enum valueActorCollisionprotected
cWaterFallSpeedMaxActorCollisionprotectedstatic
cWaterGravityActorCollisionprotectedstatic
cWaterSpeedYMaxActorCollisionprotectedstatic
DECLARE_STATE_ID(ItemObj, PowerupState1)ItemObj
DECLARE_STATE_ID(ItemObj, PowerupState2)ItemObj
DECLARE_STATE_ID(ItemObj, PowerupState3)ItemObj
DECLARE_STATE_ID(ItemObj, PowerupState4)ItemObj
ItemBase::DECLARE_STATE_ID(ItemBase, BlockReleaseUp)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, BlockReleaseDown)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState3)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, RingRewardRelease)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState5)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState6)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState7)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState8)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, ItemBaseState9)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, BeforeYoshiYongue)ItemBase
ItemBase::DECLARE_STATE_ID(ItemBase, InYoshiTongue)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, ItemBaseState12)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, ItemBaseState13)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, ItemBaseState14)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, ItemBaseState15)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, ItemBaseState16)ItemBase
DECLARE_STATE_VIRTUAL_ID_BASE(ItemBase, SpatByYoshi)ItemBase
deleteActor_(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
despawnRelated()ItemBase
destroy() overrideActorCollisionprotectedvirtual
draw() overrideItemBasevirtual
endFunsui(f32 speed_y) overrideItemObjvirtual
ExecCullFlag enum nameActor
execute()ActorBasevirtual
executeState()ActorMultiStateinline
Flag enum nameActorBase
generalXSpeedCalc(f32 value, f32 step) constActorCollisionprivate
getActorHeap() constActorBaseinline
getAddSpeedF() constActorinline
getAngle()Actorinline
getAngle() constActorinline
getBcConstPtr() const overrideActorCollisioninlinevirtual
getBgCheck() overrideItemObj
getBlockHitDirection() constActorinline
getBlockHitTimer() constActorinline
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCoinSE(s32 player_no, const sead::Vector3f &position)ActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getCollisionMask() constActorinline
getComboCnt() constActorinline
getDir2PlayerLR(const sead::Vector3f &position) constActor
getDir2PlayerLR()Actorinline
getDir2PlayerUD(const sead::Vector3f &position) constActor
getDir2PlayerUD()Actorinline
getDirection() constActorinline
getDrawRange(sead::BoundBox2f *box)ActorCollisioninlineprotectedvirtual
getEatenByYoshi() constItemBase
getEffectZpos_() constActor
getFunsuiFlag() constActorCollisioninlinevirtual
getGravity() constActorinline
getKind() constActorinline
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlrNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPosDelta() constActorinline
getPow() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getUniqueID() constActorBaseinline
handleCollectResponse(u32, u32 Player)ItemBase
incComboCnt()Actor
init()ItemBase
initHitboxes()ItemBasevirtual
isActive() constActorBaseinline
isBreakPressObjBg_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) constActorprotected
isCreatedImmediately() constActorBaseinline
isDrawEnable() constActorinline
isEnablePressObjBg_(const BgCollision *bg_collision) constActorprotected
isExecEnable() constActorinline
isFunsui() const overrideItemObjvirtual
isMainState(const StateID &state_id) constActorMultiStateinline
isMapActor() constActorBaseinline
isOldState(const StateID &state_id) constActorMultiStateinline
isQuakeEnable_() overrideItemObj
isReactQuake()ActorCollisionprotectedvirtual
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable() overrideItemObj
ActorMultiState::isSpinLiftUpEnable() constActorinlinevirtual
isState(const StateID &state_id) constActorMultiStateinline
ItemBase(const ActorCreateParameter &param)ItemBase
ItemObj(const ActorCreateParameter &param)ItemObj
ItemType enum nameItemBaseprotected
landFoot(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor)ActorCollisionprotected
landFoot_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprivate
landFootSimple(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprotected
lastExecute()ActorBasevirtual
List typedefActorBase
mACollider2ItemBaseprotected
mActorHeapActorBaseprotected
mActorKindActorprotected
mActorProfileActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAirWaterHitResItemBaseprotected
mAngleActorprotected
mAnglePrevActorprotected
mAnimIDXItemBaseprotected
mAreaNoActorprotected
mBgCheckObjActorCollisionprotected
mBgSpeedActorCollisionprotected
mBgSpeedPrevActorCollisionprotected
mBlockHitDirectionActorprotected
mBlockHitTimerActorprotected
mCallbackTableItemBaseprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mCheckWaterNeededActorCollisionprotected
mChibiEatCallbackPtrActorprotected
mChibiYoshiAwaDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollidedWithGiantWigglerItemBaseprotected
mCollidedWithLogItemBaseprotected
mCollidingPlayerIDItemBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDirectionActorprotected
mDrawNodeActorBaseprotected
mEatCallbackPtrActorprotected
mEatDataItemBaseprotected
mEffectItemBaseprotected
mEffectPosItemBaseprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mFunsuiFlagActorCollisionprotected
mGravityActorprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsInQuicksandActorCollisionprotected
mIsMapActorActorBaseprotected
mIsOnGroundActorCollisionprotected
mIsSubmergedActorCollisionprotected
mItemAnimItemBaseprotected
mItemModelItemBaseprotected
mItemTypeItemBaseprotected
mJumpAccelFActorCollisionprotected
mJumpFrameActorCollisionprotected
mJumpSpeedFActorCollisionprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mNoLavaSplashTimerActorCollisionprotected
mNoWaterCalcActorCollisionprotected
mOnCreateCalledItemBaseprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mParentIsFlyingQBlockSpawnerItemBaseprotected
mPlayerNoActorprotected
mPosItemBaseprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mScaleActorprotected
mScalerItemBaseprotected
mSizeActorprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mStateMgrActorMultiStateprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mUniqueIDActorBaseprotected
mUnkPlayerIDItemBaseprotected
mUseWaterTypeOverrideActorCollisionprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWaterCalcTypeActorCollisionprotected
mWaterCheckPosActorCollisionprotected
mWaterGravityActorCollisionprotected
mWaterMaxFallSpeedActorCollisionprotected
mWaterSpeedMaxYActorCollisionprotected
mWaterTypeOverrideActorCollisionprotected
mYoshiEatenPlayerIDItemBaseprotected
onWaterFlag()ActorCollisionprotected
playBlockReleaseDownAnim() overrideItemObjvirtual
playBlockReleaseUpAnim() overrideItemObjvirtual
playFloatAnim() overrideItemObjvirtual
playIdleAnim() overrideItemObjvirtual
poisonSplashEffect(const sead::Vector3f &pos) overrideItemBasevirtual
posMove_()ActorCollisionprotected
Actor::posMove_(sead::Vector3f &delta)Actorinlineprotected
Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
postCreate(MainState state) overrideActorCollisionprotectedvirtual
postDestroy(MainState state)ActorBasevirtual
postDraw(MainState state)ActorBasevirtual
postExecute(MainState state) overrideActorCollisionprotectedvirtual
preCreate()ActorBasevirtual
preDestroy()ActorBasevirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorCollisionprotectedvirtual
QuakeType enum nameActorCollisionprotected
reactQuake(QuakeType type)ActorCollisionprotectedvirtual
registerAlphaCheckAreaHUD()ActorCollisionprotected
removeCc()Actorvirtual
removeChild(ActorBase *child)ActorBase
resetObjBgPos(BgCollision &bg_collision)ActorCollisionprotected
Result enum nameActorBase
reviveCc()Actorvirtual
searchCarryFukidashiPlayer_(FukidashiType action) constActorprotected
searchNearPlayer(sead::Vector2f *out) constActor
setActive_(bool active)ActorBaseinlineprotected
setAddSpeedF(f32 speedF)Actorinline
setAreaNo_()Actorprotected
setBlockHitDirection(DirType dir)Actorinline
setBlockHitTimer(u32 time)Actorinline
setBreakPressObjBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
setBreakPressObjBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
setCarryFall(Actor *, s32) overrideItemObjvirtual
setDeathInfoSmoke(const Actor *actor)ActorCollisionprotectedvirtual
setDirection(DirType dir)Actorinline
setDrcBlockBreakReq_(const BgCollision *bg_collision)Actorprotected
setDrcTouchActorDeath(const sead::Vector3f &pos)ActorCollisioninlineprotectedvirtual
setEnemyIceBreakReq_(const BgCollision *bg_collision)Actorprotected
setFunsuiFlag(bool enable)ActorCollisioninlinevirtual
setFunsuiJump(f32 speed)ActorCollisioninlinevirtual
setFunsuiPos(sead::Vector2f dst) overrideItemObj
ActorMultiState::setFunsuiPos(const sead::Vector2f &dst)ActorCollisioninlinevirtual
setFunsuiSpeedY(f32 speed) overrideItemObjvirtual
setGravity(f32 gravity)Actorinline
setKind(ActorKind kind)Actorinline
setLogAndWigglerColToFalse()ItemBase
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setPlayerNo(s8 ID) overrideItemObj
setPlrNo(s32 id)Actorinlinevirtual
setPosSuddenly_(const sead::Vector3f &position)Actorinlineprotected
setPow(f32 pow)Actorinline
setQuake_(QuakeType type) overrideItemBase
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player) overrideItemObjvirtual
setTouchDrcDamage_(const sead::Vector3f &pos) overrideItemObj
setWaterFunsui(bool enable) overrideItemObj
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
smokeDamageEnable_Poison_(f32 surface_pos_y) overrideItemObj
smokeDamageEnable_Yogan_(f32 surface_pos_y) overrideItemObj
spawnDustParticles()ItemBase
spawnMethod()ItemBase
startGroupid()Actorinlinevirtual
stopGroupid()Actorinlinevirtual
trySetPlayerPowerUp(void *, u32 PowerUp, u32)ItemBase
updateModel()ItemBase
vf18C() overrideItemObjvirtual
vf1B4() overrideItemObjvirtual
vf1C4() overrideItemObjvirtual
vf1CC()ItemBasevirtual
vf1D4()ItemBasevirtual
vf1DC()ItemBasevirtual
vf1E4()ItemBasevirtual
vf1EC()ItemBasevirtual
vf1F4()ItemBasevirtual
vf1FC() overrideItemObjvirtual
vf204()ItemBasevirtual
vf29C()ItemObjvirtual
vf2A4()ItemObjvirtual
vf2AC()ItemObjvirtual
WaterCalcType enum nameActorCollisionprotected
waterLineProc(f32 *surface_pos_y, const sead::Vector3f &check_pos)ActorCollisionprivate
waterSplashCommon_(const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label)Actorprotected
waterSplashEffect(const sead::Vector3f &pos) overrideItemBasevirtual
yoganSplashEffect(const sead::Vector3f &pos) overrideItemBasevirtual
yoganWaveSplashEffect(const sead::Vector3f &pos) overrideItemBasevirtual
~Actor() overrideActorprotected
~ActorBase()ActorBasevirtual
~ActorMultiState() overrideActorMultiStateinline
~ItemBase()ItemBasevirtual
~ItemObj()ItemObjvirtual